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Permalink Reply by Robert Waddell on December 7, 2012 at 12:54pm # 2
Many companies are moving towards developing media for Stereoscopic Dome projects. What are the legal implications of copyrighted source codes as opposed to open source code for developing shaders for 3D content?
Permalink Reply by greg downing on January 3, 2013 at 2:48pm I am w/ Robert, I would like to hear more about stereo dome lens shaders. Whether you love or hate stereo in the dome I don't think it can be ignored.
If there is someone from the dome community who has done much work exploring High Frame Rate for Dome I would be very interested in this as well. There was a shootout as siggraph 2012 on this topic w/ some great speakers.
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